- Gully entrance (from level 1 dungeon pit) in Goblin Gully
- Natural stairs (from outside wilderness) down to level 2, north of area area 4.
- Giant Rats (2d6, AC: 7, HD: 1⁄2, ATT: 1d3+disease, Mv: 120 (40), S: F1, M: 8)
- Goblins (2d4, AC: 6, HD: 1-1, ATT: 1d6, Mv: 60 (20), S: NM, M: 7)
- Hobgoblins (1d3, AC: 6, HD: 1+1, ATT: 1d8, Mv: 90 (30), S: F1, M: 8)
- Fire Beetles (1d8, AC: 4, HD: 1+2, ATT: 2d4, Mv: 120 (40), S: F1, M: 7)
This large chamber is a natural limestone cave with a rough, uneven floor. In the northernmost recess of the wall is a pile of large animal bones including an old goblin skull converted into a mouse nest containing 12 sp.
12 Giant Rats are hiding from the giant ferrets. 250gp mixed in with the various nesting materials on the floor.
- Rats, Giant (12): AC: 7, HD: 1⁄2, hp: 2, 3, 3, 3, 2, 4, 1, 1, 4, 2, 3, 3, ATT: 1d3+disease, Mv: 120 (40), S: F1, M: 7.
3 Giant Ferrets hide in three of the corpses of the five giant rats they have just killed. The corpses shake and move as the ferrets chew their way through the insides.
- Ferret, Giant (3): AC: 5, HD: 1+1, hp: 6, 2, 7, ATT: 1d8, Mv: 150 (50), S: F1, M 8
2 Goblins watch the stairs. One will run for area 5 when attacked. Each has 2d6 gp.
- Goblins (2): AC: 6, HD: 1-1, hp: 2, 2, ATT: 1d6, Mv: 60 (20), S: NM, M: 7
4 Goblins live and 'guard' here. They have a runty battered and bruised hobgoblin that nobody likes chained to the wall for nefarious purposes. Each has 2d6 gp.
- Goblins (4): AC: 6, HD: 1-1, hp: 2, 2, ATT: 1d6, Mv: 60 (20), S: NM, M: 7 watch the stairs. One will run for area 5 when attacked. Each has 2d6 ep.
- Hobgoblin, Hulking: AC: 6, HD: 1+1, hp: 6, ATT: 1d8, Mv: 90 (30), S: F1, M: 8
- Goblin rat-catchers (2): AC: 7, HD: 1-1, hp: 1, 5, ATT: 1d6, Mv: 60 (20), S: NM, M: 7
- Ferret, Giant (1): AC: 5, HD: 1+1, hp: 9, ATT: 1d8, Mv: 150 (50), S: F1, M 8
- Skeletons (1d6): AC:7, HD: 1, ATT: 1d6, Mv: 60 (20), S: F1, M: 12
The east wall is decorated with a mosaic of the life of saint Arneson, a priest with bulging eyes who is shown guiding a fishing vessel in to port during a mighty battle with deep ones. An ornate sarcophagus contains his skeletal remains. Within his rib-cage rest a black pudding who was once a loyal acolyte cursed into his current form. If the curse can be reversed he knows the Secrets of Blackmoor!
- Black Pudding: AC: 6, HD: 10, #ATT: 3d8, Mv: 60' (20'), S: F5, M: 12
A dried font for holy water and several candle-niches in the walls indicate the old purpose of this room.
A sarcophagus sits in the centre of the room. If opened, a chain mail clad zombie attacks from within. The zombie was entombed with a dagger +1 embedded in his chest. The small room to the west has a stone door sealed with wax. Inside is another more ornate sarcophagus containing skeletal remains.
- Zombie: AC: 5, HD:2, hp: 14, ATT: 1d8, Mv: 120 (40), S: F1, M: 12
These crypts contain piles of strange skeletal remains and 9 brass skeletons.
- Skeletons (9): AC:7, HD: 1, hp: 3, 7, 5, 3, 4, 8, 8, 2, 1, ATT: 1d6, Mv: 60 (20), S: F1, M: 12
- Violet Slime: isn’t technically a monster, just an extremely dangerous hazard in underground tombs and other such places. Any metal or organic substance it touches begins to turn to violet slime (saving throw), which will then be absorbed into the originator slime. It can be killed with fire or extreme cold, and the transformation process can be arrested by the use of the spell Cure Disease.
Within the violet slime is a chest containing a rare treasure indeed - the tainted lifestone. This fist-sized synthetic violet gem was crafted and placed here by Vilinid the Master. It is a powerful bio-mechanical and fungal mutagen and unless it is somehow destroyed or contained, this area will forever be home to strange tainted fungal and bio-mechanical monsters. Touching it causes uncontrolled and growth and mutations in animals that results in death in 1d6 minutes (save to resist). A successful (save vs death) leaves a creature alive, although with countless mechanical nano-bytes that begin to consume and transform flesh into living brass.